I designed this wall art for a house in Monterey, California, whose residents wanted an interior installation that referenced local topography. Using Grasshopper for Rhino3D, I generated a pixelated surface texture from bathymetric data of the nearby Monterey Canyon. The wood blocks comprising the installation are to be sourced from excess building material used for the house's facade. The length and width of these blocks come from the material specification, while the depth of each piece is of four different heights, reflecting the relative depth of the canyon.  As a counterpoint to the kitchen interior's clean modesty, the seemingly-abstract wall art serves to remind residents where they are in the world, along with guiding circulation via the adjacent stair.

Early projection of generated topographical mesh onto stair wall, experimenting with pixel height and selectivity

Aerial view of the underwater Monterey Canyon

Wall art design in working SketchUp model

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